Reading Success Lab
Phone 877-286-2801

  Reading Success Lab Products for Researchers

The Reading Success Lab products for researchers provide tools that can be used to:
  • Present text, audio files, or pictures as stimulus materials
  • Collect participant time and accuracy responses using a microphone, SPACEBAR press, mouse clicks, or clicks on buttons embedded on the computer screen
  • Easily manipulate experimental parameters such as presentation time, random v. nonrandom stimulus presentation, categories of stimulus materials and other experiment features
  • Provide sophisticated data handling tools that presents summary data based on trimmed or non-trimmed data and the data can be easily incorporated into analysis programs such as Excel or SPSS
  • Conduct intervention research where participants are trained to attain defined standards of performance
  • Run on a single computer or in a networked computer laboratory

Our products were tested and refined during 20 years of research at a University based research laboratory and have been used by researchers both in the United States and in foreign countries.
Research behind the products...

The Assessment Module - Collecting Response Time and Accuracy Information

The Reading Success Lab Assessment Module is used to present different forms of stimuli and to collect response time and response accuracy information after the stimuli have been presented. After responses have been made the participant can be provided (if desired) with feedback about response accuracy. Researcher generated assessment materials can be developed using the Designer Module described below.

When a participant completes an experimental session:

  • The data is immediately available in summarized form (average across items) or in the form of performance on individual stimulus items
  • Data summaries can be created with outliers trimmed or untrimmed.
  • Data for participants can be accumulated over experimental sessions and presented in tabular or graphical form.
  • Data is preserved as text files that are easily exported to data analysis programs

The Skill Builder Module - Training to Performance Standards

The Reading Success Lab Skill Builder module can be used to train individuals to a standard of performance on a variety of tasks. The Skill Builder Module was originally developed to train fluent word recognition and math fact skills but can be used to train performance in many other situations. Researcher generated training materials can be developed using the Designer Module described below.

A typical training session consists of:

  • Instructions to the participant in audio or text form
  • A preview of the material to be practiced
  • A practice session where the participant moves through the practice material as fast and as accurately as possible
  • A review session where the participant sees items that were incorrectly responded to and has the opportunity to hear the correct responses

After a training session the participant can see:

  • Graphs that show speed and accuracy of performance for that practice session
  • Graphs showing speed and accuracy over training sessions if the participant has engaged in multiple practices
  • Text that provide feedback to the participant with respect to training progress

The Skill Builder Module can also be set up to automatically detect when a criterion of performance (using both speed and accuracy) has been reached and signal the participant that a goal has been reached and that new materials should be practiced

Designer Module - Developing Customized Assessments and Skill Builders

The Designer Module contains a user friendly graphical interface that allows a researcher to develop custom material for use with either the Assessment or Skill Builder software.

A researcher using the Designer Module to create Assessment tasks can:

  • Create tasks using text, audio files, pictures or video clips as stimuli
  • Specify experimental characteristics such as number of stimulus items, presentation times and inter-stimulus intervals, number of categories of stimuli, and random v. non-random presentation
  • Develop speech files with a user-friendly .wav file editor
  • Select response options including microphone input, SPACEBAR press, mouse clicks, or clicks on experimenter created buttons on the computer screen
  • Create directions for experiments that can be presented at text or speech files

A researcher using the Designer Module to create Skill Builder Tasks can:

  • Choose the number of items to be practiced during a practice session
  • Embed speech files underneath practice items that can be activated with a mouse click
  • Choose whether to have someone score items for accuracy
  • Conduct on-line scoring of item correctness using mouse clicks
  • Choose graphic or tabular procedures for providing participants with performance feedback
  • Select criteria the software will use to determine mastery of practice material

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